For something to have “difficulty” there must be threat of defeat.
If you can safely repeat the same actions and never lose, it’s EASY, no matter how long it takes.
Difficulty is measured by the APEX player, not the Frodo. Just because you’re at the bottom of the learning curve doesn’t mean it’s Hard, it means you’re not good.
If the Ace can easily overcome the situation without threat of loss, it’s easy. If the Ace has trouble, it’s hard.
Dark Souls is EASY AS HELL if PvP doesn’t happen. [Otherwise it’s PvP, which is PvP- something that NEVER can be called “easy” or “hard”, due to its nature] as an example. Yes, Dark Souls makes the frodos cry. Learn the game… and it falls. The game is EASY.
This applies to every game ever. If you’re good at the game or series, and it’s easily beaten [tedium =/= difficulty— just because it’s long does not mean it’s hard (A boss that takes 20 minutes of repeating simple actions is easier than a Boss that kicks your ass and makes you play your hardest for 1 minute [Something like Hexos is hard, where Iron Juggernaut is not]); However, if you’re wiping (or refusing to attempt) you’re failing] it’s easy. But if you’re NOT good at the game and it’s hard for you, you don’t get to say it’s hard when an Apex player is saying otherwise. That’s YOUR skill failing you.
A properly hard difficulty will menace the Apex player no matter how often they approach it. You’re top-of-the-line and you STILL lose. That’s difficulty. “It was hard, now I understand the game, now I always win” is NOT difficulty.